Alright, here's the deal. I won't fool you into believing what's what with how much you're gonna spend with a miniature hobby. If you're serious with the hobby, you will spend.
Don't take it too bad. Trust me, ANY hobby is expensive. It's just varies on certain aspects. With CCGs, the startup is affordable, but the long-term expense becomes taxing. New expansions within a year force you to keep your current collection up-to-date. Either you spend a lot and keep buying booster pack after booster pack, or you sell off your cards to earn back some amount of money (sometimes even more if you're good) that you spent on them.
I'm not trying to discourage people from playing CCGs. My roots at number-crunching can be traced to MTG. But I'm not a rich person. Buying boosters constantly is something that is just impossible for me. And I totally suck at selling stuff. That basically just made playing on Type 2 tourneys unattainable for me. And when I decided to stick to playing just Type 1, someone out there was hoarding all the Tundras, so I wasn't able to put together a real nice Type 1 deck without those nice cards. The same goes for Clix games. It's the same booster mentality. Sad to say, I'm just inept at an environment.
What I wanted was a game where having a super rare card did not give you a straight advantage. I wanted a game where buying and buying did not give you a straight advantage. I also wanted a game where you can be creative and still be competitive tactically. If you feel that way, then miniature wargaming is also for you.
The initial startup for this hobby is costly. Not only do you need to buy expensive miniatures, you still have to invest on hobby supplies as well. I will discuss about this in great depth in a future article.
Bottom line is, people shouldn't turn away from miniature wargaming because of it being expensive. EVERY other hobby out there is even more expensive than this, you just don't know it yet.
The Price To Pay
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